The Standard 2022 version of mono-green looks to use the powerful new two-drop Werewolf Pack Leader to put pressure on early, while drawing cards late.Ī couple cards that are allowing the deck to punch up its weight class are Snakeskin Veil and Blizzard Brawl. For a while now green has been on the receiving end of some of the strongest cards in the game. Your opponent always has it, you never pay for Rhystic Study and mono-green beatdown is the strongest deck in a new standard. really midnight gale fills this gaping hole in the deck.There are a few constants in Magic: the Gathering. (Midnight Gale just solves a lotta problems, it's tough enough to block weenies, strong enough to kill a lotta stuff, flies, can lifesteal if your opponent doesn't remove it then it buys you more time, if your opponent removes it that's less removal for your other fun stuff. Well still cheaper than Big Combrei for sure by far Not to p** all over the parade, but those both require loads of rares, and imo Haunting Scream decks need Midnight Gale (a legendary) There's also Kalis and Haunting Scream decks that don't require legendaries to build. I'm gonna play a few games when i have the time to.ġ. It's not like trading card games are something entirely new to the world.Ģ. You should be able to start up wiht a slower deck. I don't think so, and if it is true then it's straight up a flaw within the game. Sure, weenie aggro is still pretty tough to beat in some matchups, especially if you have some bad RNG, but if you have the cards (IF YOU HAVE THE CARDS) and play accurately, imo weenie aggro is an uphill battle. Sure, you can put in late game beats, but then it's not strictly weenie aggro any more, and frankly you're probably just trying to pull off a win rather than trying to put the finisher in. You have red removal and green pumping, but against beefy-for-power enemy minion drops as described above you're trading 2 for 1, and without board control, you can't get a big cumulative Warcry, then opponent can control board. Your 1-drop Oni Ronin is 2/1, your 2-drop Crownwatch Paladin is 2/1, and both die to any enemy minion with 1 power. Well okay let's say you play Warcry weenie aggro instead. You can use Pyroknight as a dual purpose early beats / late game threat, but once you walk into the wall of 3-drop Knight-Chancellor Siraf (which is to big for cheap red removal and can't be targeted by purple Annihilate), 4-drop Sandstorm Elemental, then you either drop your hand onto board then lose to 5-drop Harsh Reign, or you save your hand and just die after 5-drop Marshal Ironthorn into 6-drop Mystic Ascendant and X-drop Great Parliament - plus you see 2-drop Desert Marshal with Ambush and Silence, and 3-drop Combrei Healer, which round out the transition into late game. If you're playing mono red or red/purple aggro, then your aggro is faster and meaner, but your weenies can still be blocked by enemy 1/1s to blunt the force of your aggression, and you need a board for Rally to trigger for good effect. If you're going into late game and Vault of the Praxis graveyard recursion, then you have to face off against late-turn decks that feature silencing effects that shut off your graveyard recursion. You still die to Plague and Lightning Storm, because those come out before Xenan Obelisk can drop. Say you're playing orange for Xenan Obelisk. Say you have aggro red/orange token weenies. do stuff that's not playing the game).Īlso if you're thinking weenies are a problem, think on this for a bit If you wanna get places in f2p in hex single player, you still need to buy in or play the market (i.e. 引用自 Player09:Hex is really only f2p for single player content.
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